Studio · Melbourne · Est. 2024

We make small games — easy to pick up and hard to put down.

From physics-defying platformers to cozy puzzle sessions to talking your way through life’s most dramatic moments, Bile Beans For Biliousness is an independent studio of one — with a steady cast of collaborators.

The story

It started with a simple idea — a planet that lost its colors. Pluto Lost Its Colors became our debut, first shown to the world in April 2024. We took it to PAX Aus and Steam Next Fest later that year, where players got their hands on it for the first time. It launched on the 31st of March 2025.

Our second game, Pipeworks Puzzle, followed a different path — a cozy tile-sliding puzzler revealed in June 2025, exhibited at Steam Next Fest that October, and released the same month.

Two games down, more on the way. We’re just getting started.

The developer

Gorkem Sezgin

Founder · Lead developer

The driving force behind Bile Beans For Biliousness — handling everything from game design and programming to art direction and publishing, with support from talented collaborators along the way.

Milestones

  1. Pluto Lost Its Colors announced — first public reveal.

  2. PAX Aus — players experience the game for the first time.

  3. Steam Next Fest — Pluto’s demo featured alongside hundreds of indies.

  4. TGX Melbourne — final exhibition before launch.

  5. Pluto Lost Its Colors released on Steam and the Epic Games Store.

  6. Pipeworks Puzzle revealed with a playable demo.

  7. Pipeworks Puzzle at Steam Next Fest, then released on Steam.

Want to work with us?

Press, collaboration, or just a chat — we’d love to hear from you.